Business

Polish teens may spend up to €94 million on in-game ‘gambling’ features

In most games, valuable digital items won from loot boxes can be sold through official or third-party marketplaces. (John Keeble/Getty Images, skinport.com screenshot)
In most games, valuable digital items won from loot boxes can be sold through official or third-party marketplaces. (John Keeble/Getty Images, skinport.com screenshot)

A survey found that 37% of young people aged 14-18 had paid for in-game packs with random rewards.